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Polyphase Game Engine
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This is the complete list of members for ScriptUtils, including all inherited members.
| CallLuaFunc(int numArgs, int numResults=0) | ScriptUtils | static |
| CallMethod(Node *node, const char *funcName, uint32_t numParams, const Datum **params, Datum *ret) | ScriptUtils | static |
| DumpStack() | ScriptUtils | static |
| FindEmbeddedScript(const std::string &className) | ScriptUtils | static |
| GarbageCollect() | ScriptUtils | static |
| GetClassNameFromFileName(const std::string &fileName) | ScriptUtils | static |
| GetField(Node *node, const char *key) | ScriptUtils | static |
| GetField(Node *node, int32_t key) | ScriptUtils | static |
| GetField(const char *table, const char *key) | ScriptUtils | static |
| GetField(const char *table, int32_t key) | ScriptUtils | static |
| GetNextScriptInstanceNumber() | ScriptUtils | static |
| IsScriptLoaded(const std::string &className) | ScriptUtils | static |
| LoadAllScripts() | ScriptUtils | static |
| LoadScriptDirectory(const std::string &dirName, bool recurse=true) | ScriptUtils | static |
| LoadScriptFile(const std::string &fileName, const std::string &className) | ScriptUtils | static |
| ReloadAllScriptFiles(const ReloadProgressFn &onProgress=nullptr) | ScriptUtils | static |
| ReloadProgressFn typedef | ScriptUtils | |
| ReloadScriptFile(const std::string &fileName) | ScriptUtils | static |
| RunScript(const char *fileName, Datum *ret=nullptr) | ScriptUtils | static |
| SetBreakOnScriptError(bool enableBreak) | ScriptUtils | static |
| SetEmbeddedScripts(EmbeddedFile *embeddedScripts, uint32_t numEmbeddedScripts) | ScriptUtils | static |
| SetField(Node *node, const char *key, const Datum &value) | ScriptUtils | static |
| SetField(Node *node, int32_t key, const Datum &value) | ScriptUtils | static |
| SetField(const char *table, const char *key, const Datum &value) | ScriptUtils | static |
| SetField(const char *table, int32_t key, const Datum &value) | ScriptUtils | static |