Polyphase Game Engine
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SerialManager Member List

This is the complete list of members for SerialManager, including all inherited members.

ClearMessageMatchers(SerialHandle handle)SerialManager
Connect(const char *portName, const SerialConfig &cfg)SerialManager
Create()SerialManagerstatic
Destroy()SerialManagerstatic
Disconnect(SerialHandle handle)SerialManager
EnumeratePorts()SerialManager
Get()SerialManagerstatic
GetCurrentEventData() constSerialManagerinline
GetCurrentEventHandle() constSerialManagerinline
GetCurrentEventPortName() constSerialManagerinline
Initialize()SerialManager
IsConnected(SerialHandle handle) constSerialManager
IsReceiving(SerialHandle handle) constSerialManager
PreTickUpdate(float deltaTime)SerialManager
RegisterMessageMatcher(SerialHandle handle, const std::string &pattern, SerialMessageMatcher::Type type, const ScriptFunc &callback)SerialManager
SendMessage(SerialHandle handle, const uint8_t *data, uint32_t size)SerialManager
SendMessage(SerialHandle handle, const std::string &data)SerialManager
SetScriptConnectCallback(const ScriptFunc &func)SerialManagerinline
SetScriptDisconnectCallback(const ScriptFunc &func)SerialManagerinline
SetScriptMessageCallback(const ScriptFunc &func)SerialManagerinline
Shutdown()SerialManager
StartReceive(SerialHandle handle)SerialManager
StopReceive(SerialHandle handle)SerialManager
UnregisterMessageMatcher(SerialHandle handle, uint32_t matcherId)SerialManager