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Polyphase Game Engine
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This is the complete list of members for ShaderDomain, including all inherited members.
| AddNodeType(TypeId typeId, const char *typeName, const char *category, const glm::vec4 &color) | GraphDomain | |
| GetDefaultOutputNodeType() const override | ShaderDomain | virtual |
| GetDomainName() const override | ShaderDomain | inlinevirtual |
| GetNodeTypes() const | GraphDomain | inline |
| GraphDomain() | GraphDomain | |
| mNodeTypes | GraphDomain | protected |
| OnGraphEvaluated(NodeGraph *graph) override | ShaderDomain | virtual |
| RegisterNodeTypes() override | ShaderDomain | virtual |
| ~GraphDomain() | GraphDomain | virtual |