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Polyphase Game Engine
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This is the complete list of members for SignalBus, including all inherited members.
| Clear() | SignalBus | |
| Emit(const std::string &name, const std::vector< Datum > &args={}) | SignalBus | |
| Subscribe(const std::string &name, Node *listener, SignalBusHandlerFP func) | SignalBus | |
| Subscribe(const std::string &name, Node *listener, SignalBusHandlerVoidFP func) | SignalBus | |
| Subscribe(const std::string &name, Node *listener, const ScriptFunc &func) | SignalBus | |
| Unsubscribe(const std::string &name, Node *listener) | SignalBus |