Polyphase Game Engine
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SpriteAnimPlayback Member List

This is the complete list of members for SpriteAnimPlayback, including all inherited members.

AddAnimationAsset(SpriteAnimation *asset)SpriteAnimPlayback
AddAnimationByPath(const std::string &assetPath)SpriteAnimPlayback
AddImage(const std::string &name, Texture *tex)SpriteAnimPlayback
AddImage(const std::string &name, const std::string &path)SpriteAnimPlayback
AddImages(const std::string &name, const std::vector< std::string > &paths)SpriteAnimPlayback
AnimateTo(int32_t targetFrame, bool pauseOnFinished, const ScriptFunc &onFinished)SpriteAnimPlayback
AnimateToProgress(float progress, bool pauseOnFinished, const ScriptFunc &onFinished)SpriteAnimPlayback
AnimEndCallback typedefSpriteAnimPlayback
AnimStartCallback typedefSpriteAnimPlayback
CancelAnimateTo()SpriteAnimPlayback
CreateAnimation(const std::string &name)SpriteAnimPlayback
CreateAnimation(const std::string &name, const std::vector< Texture * > &frames)SpriteAnimPlayback
FrameCallback typedefSpriteAnimPlayback
GetCurrentFrameCount() constSpriteAnimPlayback
GetCurrentTexture() constSpriteAnimPlayback
GetCurrentUVOffset() constSpriteAnimPlayback
GetCurrentUVRect() constSpriteAnimPlayback
GetCurrentUVScale() constSpriteAnimPlayback
GetProgress() constSpriteAnimPlayback
HasAnimateToTarget() constSpriteAnimPlaybackinline
HasAnimation(const std::string &name) constSpriteAnimPlayback
mAnimateToSpriteAnimPlayback
mAnimationsSpriteAnimPlayback
mAutoPlaySpriteAnimPlayback
mCurrentFrameSpriteAnimPlayback
mCurrentNameSpriteAnimPlayback
mDefaultAnimationSpriteAnimPlayback
mElapsedSpriteAnimPlayback
mLoopOverrideSpriteAnimPlayback
mPlaybackSpeedSpriteAnimPlayback
mPlayingSpriteAnimPlayback
mRegistrySpriteAnimPlayback
mRegistryDirtySpriteAnimPlayback
Pause()SpriteAnimPlayback
Play()SpriteAnimPlayback
PlayAnimation(const std::string &name, const AnimStartCallback &onAnimationStart=nullptr)SpriteAnimPlayback
RebuildRegistry()SpriteAnimPlayback
RemoveAnimation(const std::string &name)SpriteAnimPlayback
SetFrame(int32_t frameIndex)SpriteAnimPlayback
Stop()SpriteAnimPlayback
Tick(float deltaTime, const FrameCallback &onFrameChanged=nullptr, const AnimEndCallback &onAnimationEnd=nullptr)SpriteAnimPlayback