Polyphase Game Engine
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Terrain3D Member List

This is the complete list of members for Terrain3D, including all inherited members.

AddAngularVelocity(glm::vec3 deltaVelocity)Primitive3D
AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddForce(glm::vec3 force)Primitive3D
AddImpulse(glm::vec3 impulse)Primitive3D
AddLinearVelocity(glm::vec3 deltaVelocity)Primitive3D
AddRotation(glm::quat rotation)Node3D
AddRotation(glm::vec3 rotation)Node3D
AddTag(const std::string &tag)Node
AddWorldRotation(glm::quat rotation)Node3D
AddWorldRotation(glm::vec3 rotation)Node3D
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
AreOverlapsEnabled() constPrimitive3D
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1) overrideNode3Dvirtual
AttachToBone(SkeletalMesh3D *parent, const char *boneName, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
AttachToBone(SkeletalMesh3D *parent, int32_t boneIndex, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
Awake()Nodevirtual
BakeAndSaveHeightmap(const std::string &savePath="")Terrain3D
BakeAndSaveMap(const std::string &savePath="")Terrain3D
BakeSplatmapTexture()Terrain3D
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
CheckNetRelevance(Node *playerNode) overrideNode3Dvirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
ClearForces()Primitive3D
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ComputeBillboardTransform()Mesh3D
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
Copy(Node *srcNode, bool recurse) overrideTerrain3Dvirtual
Create() overrideTerrain3Dvirtual
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(Terrain3D, Mesh3D)Terrain3D
Mesh3D::DECLARE_NODE(Node3D, Node)Node3D
DECLARE_OBJECT(Mesh3D, Primitive3D)Mesh3D
Primitive3D::DECLARE_OBJECT(Primitive3D, Node3D)Primitive3D
Node3D::DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy() overrideTerrain3Dvirtual
DestroyAllChildren()Node
DestroyComponentCollisionShape()Primitive3Dprotected
DestroyDeferred()Node
DestroyTriangleCollisionData()Terrain3Dprotected
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime) overrideTerrain3Dvirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableCastShadows(bool enable)Primitive3D
EnableCollision(bool enable)Primitive3D
EnableLateTick(bool enable)Node
EnableOverlaps(bool enable)Primitive3D
EnablePhysics(bool enable)Primitive3D
EnableReceiveShadows(bool enable)Primitive3D
EnableReceiveSimpleShadows(bool enable)Primitive3D
EnableRigidBody(bool enable)Primitive3Dprotected
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
FlattenAll(float height=0.0f)Terrain3D
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
FullSyncRigidBodyTransform()Primitive3D
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &outProps) overrideTerrain3Dvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherProxyDraws(std::vector< DebugDraw > &inoutDraws) overridePrimitive3Dvirtual
GatherReplicatedData(std::vector< NetDatum > &outData)Node3Dvirtual
GenerateSplatmapFromRules()Terrain3D
GetAngularDamping() constPrimitive3D
GetAngularFactor() constPrimitive3D
GetAngularVelocity() constPrimitive3D
GetBounds() constPrimitive3D
GetCachedEulerRotation() constNode3D
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetCollisionDebugColor()Primitive3D
GetCollisionGroup() constPrimitive3D
GetCollisionMask() constPrimitive3D
GetCollisionShape()Primitive3D
GetCullDistance() constPrimitive3D
GetDrawData() overrideMesh3Dvirtual
GetEmptyCollisionShape()Primitive3Dprotectedstatic
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetForwardVector()Node3D
GetFriction() constPrimitive3D
GetHeight(int32_t x, int32_t z) constTerrain3D
GetHeightAtWorldPos(float worldX, float worldZ) constTerrain3D
GetHitCheckId() constNode
GetIndices() constTerrain3Dinline
GetInheritTransform() constNode3D
GetLastTickedFrame() constNode
GetLightingChannels() constPrimitive3D
GetLinearDamping() constPrimitive3D
GetLinearFactor() constPrimitive3D
GetLinearVelocity() constPrimitive3D
GetLocalBounds() const overrideTerrain3Dvirtual
GetMass() constPrimitive3D
GetMaterial() overrideTerrain3Dvirtual
GetMaterialOverride()Mesh3D
GetMaterialSlot(int32_t slot) constTerrain3D
GetMaterialWeight(int32_t x, int32_t z, int32_t slot) constTerrain3D
GetName() constNode
GetNetId() constNode
GetNodeId() constNode
GetNumChildren() constNode
GetNumIndices() constTerrain3Dinline
GetNumVertices() constTerrain3Dinline
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetParentBoneIndex() constNode3D
GetParentTransform()Node3D
GetPersistentUuid() constNode
GetPosition() constNode3D
GetPositionRef()Node3D
GetRenderTransform()Mesh3D
GetReplicatedData()Node
GetResolutionX() constTerrain3Dinline
GetResolutionZ() constTerrain3Dinline
GetResource()Terrain3D
GetRestitution() constPrimitive3D
GetRightVector()Node3D
GetRigidBody()Primitive3D
GetRollingFriction()Primitive3D
GetRoot()Node
GetRotationEuler() constNode3D
GetRotationEulerRef()Node3D
GetRotationQuat() constNode3D
GetRotationQuatRef()Node3D
GetScale() constNode3D
GetScaleRef()Node3D
GetScene()Node
GetScript()Node
GetSelfPtr() constNodeinline
GetSubRoot()Node
GetTargetScreen() constNodeinline
GetTransform()Node3D
GetTypeName() const overrideTerrain3Dvirtual
GetUpVector()Node3D
GetVertexType() const overridePrimitive3Dvirtual
GetVertices() constTerrain3Dinline
GetWorld()Node
GetWorldDepth() constTerrain3Dinline
GetWorldPosition()Node3D
GetWorldRotationEuler()Node3D
GetWorldRotationQuat()Node3D
GetWorldScale()Node3D
GetWorldWidth() constTerrain3Dinline
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)Terrain3Dprotectedstatic
HasAncestor(Node *node)Node
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
InitHeightmap()Terrain3Dprotected
InstanceRuntimeId() const =0Objectpure virtual
InstantiateMaterial()Mesh3D
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsBillboard() constMesh3D
IsCollisionEnabled() constPrimitive3D
IsDefault() constNode
IsDestroyed() constNode
IsDirty() constTerrain3Dinline
IsDoomed() constNode
IsForeign() constNode
IsInstancedMesh3D() constMesh3Dvirtual
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsNode3D() const overrideNode3Dvirtual
IsOwned() constNode
IsPendingDestroy() constNode
IsPersistent() constNode
IsPhysicsEnabled() constPrimitive3D
IsPrimitive3D() const overridePrimitive3Dvirtual
IsReplicated() constNode
IsRigidBodyInWorld() constPrimitive3Dprotected
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsShadowMesh3D() constMesh3Dvirtual
IsSkeletalMesh3D() const overrideTerrain3Dvirtual
IsStaticMesh3D() const overrideTerrain3Dvirtual
IsTickEnabled() constNode
IsTransformDirty() constNode3D
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() constNodevirtual
IsWorldRoot() constNode
LoadStream(Stream &stream, Platform platform, uint32_t version) overrideTerrain3Dvirtual
LookAt(glm::vec3 target, glm::vec3 up)Node3D
mActiveNodeprotected
mAlwaysRelevantNodeprotected
MarkDirty()Terrain3D
MarkTransformDirty()Node3D
mAtlasTextureTerrain3D
mAtlasTilesXTerrain3D
mAtlasTilesYTerrain3D
MAX_MATERIAL_SLOTSTerrain3Dstatic
mBakedMapTextureTerrain3D
mBakedTextureTerrain3Dprotected
mBakeResolutionTerrain3D
mBakeSplatmapTerrain3D
mBillboardMesh3Dprotected
mBoundsTerrain3Dprotected
mCastShadowsPrimitive3Dprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mCollisionEnabledPrimitive3Dprotected
mCollisionGroupPrimitive3Dprotected
mCollisionIndicesTerrain3Dprotected
mCollisionMaskPrimitive3Dprotected
mCollisionShapePrimitive3Dprotected
mCollisionVerticesTerrain3Dprotected
mCullDistancePrimitive3Dprotected
mDebugSplatmapTerrain3D
mDefaultNodeprotected
mDefaultMaterialTerrain3Dprotected
mDestroyedNodeprotected
mEnableAtlasTexturingTerrain3D
Mesh3D()Mesh3D
mForceReplicateNodeprotected
mFrictionPrimitive3Dprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mHeightmapTerrain3D
mHeightmapTextureTerrain3D
mHeightScaleTerrain3D
mIndicesTerrain3Dprotected
mInheritTransformNode3Dprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mLightingChannelsPrimitive3Dprotected
mMassPrimitive3Dprotected
mMaterialOverrideMesh3Dprotected
mMaterialSlotsTerrain3D
mMeshDirtyTerrain3Dprotected
mMotionStatePrimitive3Dprotected
mNameNodeprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mNumIndicesTerrain3Dprotected
mNumVerticesTerrain3Dprotected
mOverlapsEnabledPrimitive3Dprotected
mOwningHostNodeprotected
mParentNodeprotected
mParentBoneIndexNode3Dprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPhysicsEnabledPrimitive3Dprotected
mPositionNode3Dprotected
mReceiveShadowsPrimitive3Dprotected
mReceiveSimpleShadowsPrimitive3Dprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mResolutionXTerrain3D
mResolutionZTerrain3D
mResourceTerrain3Dprotected
mRestitutionPrimitive3Dprotected
mRigidBodyPrimitive3Dprotected
mRotationEulerNode3Dprotected
mRotationQuatNode3Dprotected
mScaleNode3Dprotected
mSceneNodeprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mSlotAtlasTileTerrain3D
mSlotRulesTerrain3D
mSlotTintColorTerrain3D
mSnapGridSizeTerrain3D
mSplatmapTerrain3D
mTagsNodeprotected
mTargetScreenNodeprotected
mTextureTilingTerrain3D
mTickEnabledNodeprotected
mTransformNode3Dprotected
mTransformDirtyNode3Dprotected
mTransientNodeprotected
mTriangleIndexVertexArrayTerrain3Dprotected
mTriangleInfoMapTerrain3Dprotected
mUploadDirtyTerrain3Dprotected
mUseMaterialSlotsTerrain3D
mUserdataCreatedNodeprotected
mVerticesTerrain3Dprotected
mVisibleNodeprotected
mWorldNodeprotected
mWorldDepthTerrain3D
mWorldWidthTerrain3D
NeedsForcedReplication()Node
Node()Node
Node3D()Node3D
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
OnRep_RootPosition(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootRotation(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootScale(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse)Nodevirtual
Primitive3D()Primitive3D
ProcessPendingDestroys()Nodestatic
QueryInterface(RuntimeId id) constObjectinlinevirtual
RebuildMesh()Terrain3D
RebuildMeshInternal()Terrain3Dprotected
RecreateCollisionShape()Terrain3Dprotected
RegisterNetFuncs(Node *node)Nodestatic
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render() overrideTerrain3Dvirtual
Node3D::Render(PipelineConfig pipelineConfig)Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
Resize(int32_t resX, int32_t resZ, float worldW, float worldD)Terrain3D
RotateAround(glm::vec3 pivot, glm::vec3 axis, float degrees)Node3D
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
SaveStream(Stream &stream, Platform platform) overrideTerrain3Dvirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAngularDamping(float angularDamping)Primitive3D
SetAngularFactor(glm::vec3 angularFactor)Primitive3D
SetAngularVelocity(glm::vec3 angularVelocity)Primitive3D
SetBillboard(bool billboard)Mesh3D
SetCollisionGroup(uint8_t group)Primitive3D
SetCollisionMask(uint8_t mask)Primitive3D
SetCollisionShape(btCollisionShape *newShape)Primitive3D
SetCullDistance(float cullDistance)Primitive3D
SetDefault(bool isDefault)Node
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetFriction(float friction)Primitive3D
SetHeight(int32_t x, int32_t z, float height)Terrain3D
SetHeightFromTexture(Texture *texture)Terrain3D
SetHitCheckId(uint32_t id)Node
SetInheritTransform(bool inheritTransform)Node3D
SetLightingChannels(uint8_t channels)Primitive3D
SetLinearDamping(float linearDamping)Primitive3D
SetLinearFactor(glm::vec3 linearFactor)Primitive3D
SetLinearVelocity(glm::vec3 linearVelocity)Primitive3D
SetMass(float mass)Primitive3D
SetMaterialOverride(Material *material)Mesh3Dvirtual
SetMaterialSlot(int32_t slot, Material *mat)Terrain3D
SetMaterialWeight(int32_t x, int32_t z, int32_t slot, float weight)Terrain3D
SetName(const std::string &newName)Node
SetNetId(NetId id)Node
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent) overrideNode3Dprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPosition(glm::vec3 position)Node3D
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetRestitution(float restitution)Primitive3D
SetRollingFriction(float rollingFriction)Primitive3D
SetRotation(glm::vec3 rotation)Node3D
SetRotation(glm::quat quat)Node3D
SetScale(glm::vec3 scale)Node3D
SetScene(Scene *scene)Node
SetScriptFile(const std::string &fileName)Node
SetTargetScreen(uint8_t screen)Nodeinline
SetTransform(const glm::mat4 &transform) overridePrimitive3Dvirtual
SetTransient(bool transient)Node
SetUserdataCreated(bool created)Node
SetVisible(bool visible)Nodevirtual
SetWorld(World *world, bool subRoot) overridePrimitive3Dvirtual
SetWorldPosition(glm::vec3 position)Node3D
SetWorldRotation(glm::vec3 rotation)Node3D
SetWorldRotation(glm::quat rotation)Node3D
SetWorldScale(glm::vec3 scale)Node3D
ShouldCastShadows() constPrimitive3D
ShouldReceiveShadows() constPrimitive3D
ShouldReceiveSimpleShadows() constPrimitive3D
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
Start()Nodevirtual
Stop()Nodevirtual
sTypeNetFuncMapNodeprotectedstatic
SweepTest(glm::vec3 position, SweepTestResult &outSweepResult, uint8_t mask=0)Primitive3D
SweepToWorldPosition(glm::vec3 position, SweepTestResult &outSweepResult, uint8_t mask=0, bool testOnly=false)Primitive3D
SyncCollisionFlags()Primitive3D
SyncRigidBodyMass()Primitive3D
SyncRigidBodyTransform()Primitive3D
Terrain3D()Terrain3D
Tick(float deltaTime) overrideTerrain3Dvirtual
TickCommon(float deltaTime)Terrain3Dprotected
Traverse(T func, bool inverted=false)Nodeinline
UpdateBounds()Terrain3Dprotected
UpdateTransform(bool updateChildren) overridePrimitive3Dvirtual
UploadMeshData()Terrain3Dprotected
ValidateUniqueChildName(Node *newChild)Nodeprotected
~Mesh3D()Mesh3Dvirtual
~Node()Nodevirtual
~Node3D()Node3Dvirtual
~Object()=defaultObjectvirtual
~Primitive3D()Primitive3Dvirtual
~Terrain3D()Terrain3D