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Polyphase Game Engine
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This is the complete list of members for Texture, including all inherited members.
| As() const | Object | inline |
| Asset() | Asset | |
| ClassRuntimeName() | Object | inlinestatic |
| Copy(Asset *srcAsset) | Asset | virtual |
| Create() override | Texture | virtual |
| DECLARE_ASSET(Texture, Asset) | Texture | |
| DECLARE_FACTORY(Asset, Asset) | Asset | |
| DECLARE_FACTORY_MANAGER(Asset) | Asset | |
| DECLARE_OBJECT(Asset, Object) | Asset | |
| DecrementRefCount() | Asset | |
| Destroy() override | Texture | virtual |
| DrawCustomProperty(Property &prop) | Object | inlinevirtual |
| EnsureUuid() | Asset | |
| Equals(const Object *rhs) const | Object | inlinevirtual |
| GatherProperties(std::vector< Property > &outProps) override | Texture | virtual |
| GetDirectoryFromPath(const std::string &path) | Asset | static |
| GetFilterType() const | Texture | |
| GetFormat() const | Texture | |
| GetHeight() const | Texture | |
| GetLayers() const | Texture | |
| GetLowQualityDownsampleFactor() const | Texture | |
| GetMipLevels() const | Texture | |
| GetName() const | Asset | |
| GetNameFromPath(const std::string &path) | Asset | static |
| GetNameFromTypeId(TypeId id) | Asset | static |
| GetPixels() const | Texture | inline |
| GetRefCount() const | Asset | |
| GetResource() | Texture | |
| GetTypeColor() override | Texture | virtual |
| GetTypeIdFromName(const char *name) | Asset | static |
| GetTypeImportExt() override | Texture | virtual |
| GetTypeName() override | Texture | virtual |
| GetUuid() const | Asset | |
| GetUVMax() const | Texture | inline |
| GetWidth() const | Texture | |
| GetWrapMode() const | Texture | |
| HandlePropChange(class Datum *datum, uint32_t index, const void *newValue) | Texture | static |
| Import(const std::string &path, ImportOptions *options) override | Texture | virtual |
| IncrementRefCount() | Asset | |
| Init(uint32_t width, uint32_t height, uint8_t *data) | Texture | |
| InstanceRuntimeId() const =0 | Object | pure virtual |
| Is(RuntimeId id) const | Object | inlinevirtual |
| Is(const char *name) const | Object | inlinevirtual |
| IsEmbedded() const | Asset | |
| IsEngineAsset() const | Asset | |
| IsForcedHighQuality() const | Texture | |
| IsLoaded() const | Asset | |
| IsMipmapped() const | Texture | |
| IsRefCounted() const | Asset | |
| IsRenderTarget() const | Texture | |
| IsSrgb() const | Texture | |
| IsTransient() const | Asset | |
| LoadEmbedded(const EmbeddedFile *embeddedAsset, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadFile(const char *path, AsyncLoadRequest *request=nullptr) | Asset | |
| LoadFromMemory(const uint8_t *data, size_t size, Texture &out) | Texture | static |
| LoadStream(Stream &stream, Platform platform) override | Texture | virtual |
| mEmbedded | Asset | protected |
| mEnableRefCount | Asset | protected |
| mEngineAsset | Asset | protected |
| mFilterType | Texture | protected |
| mForceHighQuality | Texture | protected |
| mFormat | Texture | protected |
| mHeight | Texture | protected |
| mLayers | Texture | protected |
| mLoaded | Asset | protected |
| mLowQualityDownsampleFactor | Texture | protected |
| mMipLevels | Texture | protected |
| mMipmapped | Texture | protected |
| mName | Asset | protected |
| mPixels | Texture | protected |
| mRefCount | Asset | protected |
| mRenderTarget | Texture | protected |
| mResource | Texture | protected |
| mSrgb | Texture | protected |
| mTransient | Asset | protected |
| mType | Asset | protected |
| mUuid | Asset | protected |
| mUvMax | Texture | protected |
| mVersion | Asset | protected |
| mWidth | Texture | protected |
| mWrapMode | Texture | protected |
| QueryInterface(RuntimeId id) const | Object | inlinevirtual |
| ReadHeader(Stream &stream) | Asset | static |
| RuntimeName() const =0 | Object | pure virtual |
| RuntimeParentName() const =0 | Object | pure virtual |
| SaveFile(const char *path, Platform platform) | Asset | |
| SaveStream(Stream &stream, Platform platform) override | Texture | virtual |
| SetEmbedded(bool embed) | Asset | |
| SetEngineAsset(bool engineAsset) | Asset | |
| SetFilterType(FilterType filterType) | Texture | |
| SetForceHighQuality(bool forceHq) | Texture | |
| SetFormat(PixelFormat format) | Texture | |
| SetMipmapped(bool mipmapped) | Texture | |
| SetName(const std::string &name) | Asset | |
| SetTransient(bool transient) | Asset | |
| SetUuid(uint64_t uuid) | Asset | |
| SetUVMax(glm::vec2 uvMax) | Texture | inline |
| SetWrapMode(WrapMode wrapMode) | Texture | |
| ShouldSnapshotForPie() const | Asset | inlinevirtual |
| Texture() | Texture | |
| UpdatePixels(const uint8_t *data, size_t byteSize) | Texture | |
| WriteHeader(Stream &stream) | Asset | |
| ~Asset() | Asset | virtual |
| ~Object()=default | Object | virtual |
| ~Texture() | Texture | virtual |