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Polyphase Game Engine
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This is the complete list of members for TimerManager, including all inherited members.
| ClearAllTimers() | TimerManager | |
| ClearTimer(int32_t id) | TimerManager | |
| FindTimerData(int32_t id, int32_t *outIndex=nullptr) | TimerManager | |
| GetTimeRemaining(int32_t id) | TimerManager | |
| mNextTimerId | TimerManager | protected |
| mTimerData | TimerManager | protected |
| PauseTimer(int32_t id) | TimerManager | |
| ResetTimer(int32_t id) | TimerManager | |
| ResumeTimer(int32_t id) | TimerManager | |
| SetTimer(TimerHandlerFP handler, float time, bool loop=false) | TimerManager | |
| SetTimer(void *vp, PointerTimerHandlerFP handler, float time, bool loop=false) | TimerManager | |
| SetTimer(Node *node, NodeTimerHandlerFP handler, float time, bool loop=false) | TimerManager | |
| SetTimer(ScriptFunc scriptFunc, float time, bool loop=false) | TimerManager | |
| Update(float deltaTime) | TimerManager |