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Polyphase Game Engine
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This is the complete list of members for TonemapPass, including all inherited members.
| Create() override | TonemapPass | virtual |
| Destroy() override | TonemapPass | virtual |
| GatherProperties(std::vector< Property > &props) override | TonemapPass | virtual |
| GetName() const | PostProcessPass | |
| IsEnabled() const | TonemapPass | virtual |
| mEnabled | PostProcessPass | protected |
| mName | PostProcessPass | protected |
| mUniforms | TonemapPass | protected |
| Render(Image *input, Image *output) override | TonemapPass | virtual |
| Resize() | PostProcessPass | virtual |
| SetEnabled(bool enable) | PostProcessPass |