Polyphase Game Engine
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TonemapPass Member List

This is the complete list of members for TonemapPass, including all inherited members.

Create() overrideTonemapPassvirtual
Destroy() overrideTonemapPassvirtual
GatherProperties(std::vector< Property > &props) overrideTonemapPassvirtual
GetName() constPostProcessPass
IsEnabled() constTonemapPassvirtual
mEnabledPostProcessPassprotected
mNamePostProcessPassprotected
mUniformsTonemapPassprotected
Render(Image *input, Image *output) overrideTonemapPassvirtual
Resize()PostProcessPassvirtual
SetEnabled(bool enable)PostProcessPass