Polyphase Game Engine
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TransformAnimationNode3D Member List

This is the complete list of members for TransformAnimationNode3D, including all inherited members.

AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddInlineKeyframeFromTarget()TransformAnimationNode3D
AddKeyframeFromTarget()TransformAnimationNode3D
AddTag(const std::string &tag)Node
ApplyKeyframe(const TransformKeyframe &kf)TransformAnimationNode3D
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1)Nodevirtual
Awake()Nodevirtual
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
CheckNetRelevance(Node *playerNode)Nodevirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
Copy(Node *srcNode, bool recurse)Nodevirtual
Create() overrideTransformAnimationNode3Dvirtual
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(TransformAnimationNode3D, Node)TransformAnimationNode3D
DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy() overrideTransformAnimationNode3Dvirtual
DestroyAllChildren()Node
DestroyDeferred()Node
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime) overrideTransformAnimationNode3Dvirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableLateTick(bool enable)Node
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
EvaluateAtTime(float time)TransformAnimationNode3Dprotected
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindFactory(const char *className)Nodestatic
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &outProps) overrideTransformAnimationNode3Dvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherReplicatedData(std::vector< NetDatum > &outData)Nodevirtual
GetActiveDuration() constTransformAnimationNode3Dprotected
GetActiveKeyframes() constTransformAnimationNode3Dprotected
GetAnimation() constTransformAnimationNode3D
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetDrawData()Nodevirtual
GetDuration() constTransformAnimationNode3D
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetHitCheckId() constNode
GetInlineKeyframes() constTransformAnimationNode3Dinline
GetLastTickedFrame() constNode
GetName() constNode
GetNetId() constNode
GetNodeId() constNode
GetNumChildren() constNode
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetPersistentUuid() constNode
GetPlayOnStart() constTransformAnimationNode3Dinline
GetPlayRate() constTransformAnimationNode3Dinline
GetProgress() constTransformAnimationNode3D
GetReplicatedData()Node
GetRoot()Node
GetScene()Node
GetScript()Node
GetSelfPtr() constNodeinline
GetSubRoot()Node
GetTargetNode() constTransformAnimationNode3D
GetTargetScreen() constNodeinline
GetTime() constTransformAnimationNode3Dinline
GetTypeName() const overrideTransformAnimationNode3Dvirtual
GetVertexType() constNodevirtual
GetWorld()Node
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
HasAncestor(Node *node)Node
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
InstanceRuntimeId() const =0Objectpure virtual
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsDefault() constNode
IsDestroyed() constNode
IsDoomed() constNode
IsForeign() constNode
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsLooping() constTransformAnimationNode3Dinline
IsNode3D() constNodevirtual
IsOwned() constNode
IsPaused() constTransformAnimationNode3Dinline
IsPendingDestroy() constNode
IsPersistent() constNode
IsPlaying() constTransformAnimationNode3Dinline
IsPrimitive3D() constNodevirtual
IsReplicated() constNode
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsTickEnabled() constNode
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() constNodevirtual
IsWorldRoot() constNode
LoadStream(Stream &stream, Platform platform, uint32_t version)Nodevirtual
mActiveNodeprotected
MakeKeyframeFromTarget() constTransformAnimationNode3Dprotected
mAlwaysRelevantNodeprotected
mAnimationTransformAnimationNode3Dprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mCurrentTimeTransformAnimationNode3Dprotected
mDefaultNodeprotected
mDestroyedNodeprotected
mForceReplicateNodeprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mInlineKeyframesTransformAnimationNode3Dprotected
mLastFiredKeyframeTransformAnimationNode3Dprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mLoopTransformAnimationNode3Dprotected
mNameNodeprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mOwningHostNodeprotected
mParentNodeprotected
mPausedTransformAnimationNode3Dprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPlayingTransformAnimationNode3Dprotected
mPlayOnStartTransformAnimationNode3Dprotected
mPlayRateTransformAnimationNode3Dprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mSceneNodeprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mTagsNodeprotected
mTargetTransformAnimationNode3Dprotected
mTargetScreenNodeprotected
mTickEnabledNodeprotected
mTransientNodeprotected
mUserdataCreatedNodeprotected
mVisibleNodeprotected
mWorldNodeprotected
NeedsForcedReplication()Node
Node()Node
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
Pause()TransformAnimationNode3D
Play()TransformAnimationNode3D
Play(TransformAnimationAsset *asset)TransformAnimationNode3D
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse)Nodevirtual
ProcessPendingDestroys()Nodestatic
QueryInterface(RuntimeId id) constObjectinlinevirtual
RegisterNetFuncs(Node *node)Nodestatic
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render(PipelineConfig pipelineConfig)Nodevirtual
Render()Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
SampleNow() constTransformAnimationNode3D
SampleSource(float time) constTransformAnimationNode3Dprotected
SaveStream(Stream &stream, Platform platform)Nodevirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAnimation(TransformAnimationAsset *asset)TransformAnimationNode3D
SetDefault(bool isDefault)Node
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetHitCheckId(uint32_t id)Node
SetKeyframes(const std::vector< TransformKeyframe > &keyframes)TransformAnimationNode3D
SetLoop(bool loop)TransformAnimationNode3Dinline
SetName(const std::string &newName)Node
SetNetId(NetId id)Node
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent)Nodeprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPlayOnStart(bool play)TransformAnimationNode3Dinline
SetPlayRate(float rate)TransformAnimationNode3Dinline
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetScene(Scene *scene)Node
SetScriptFile(const std::string &fileName)Node
SetTargetNode(Node3D *target)TransformAnimationNode3D
SetTargetScreen(uint8_t screen)Nodeinline
SetTime(float time)TransformAnimationNode3D
SetTransient(bool transient)Node
SetUserdataCreated(bool created)Node
SetVisible(bool visible)Nodevirtual
SetWorld(World *world, bool subRoot)Nodevirtual
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
Start() overrideTransformAnimationNode3Dvirtual
Stop() overrideTransformAnimationNode3Dvirtual
StopPlayback()TransformAnimationNode3D
sTypeNetFuncMapNodeprotectedstatic
Tick(float deltaTime) overrideTransformAnimationNode3Dvirtual
TickCommon(float deltaTime)Nodeprotected
TransformAnimationNode3D()TransformAnimationNode3D
Traverse(T func, bool inverted=false)Nodeinline
ValidateUniqueChildName(Node *newChild)Nodeprotected
~Node()Nodevirtual
~Object()=defaultObjectvirtual
~TransformAnimationNode3D()TransformAnimationNode3Dvirtual