Polyphase Game Engine
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WeakPtr< T > Member List

This is the complete list of members for WeakPtr< T >, including all inherited members.

Clear()WeakPtr< T >inline
Get() constWeakPtr< T >inline
Get() constWeakPtr< T >inline
GetPointerRaw() constWeakPtr< T >inline
GetRef()WeakPtr< T >inline
GetRefCount() constWeakPtr< T >inline
GetSharedCount() constWeakPtr< T >inline
GetUseCount() constWeakPtr< T >inline
GetWeakCount() constWeakPtr< T >inline
IsValid() constWeakPtr< T >inline
Lock() constWeakPtr< T >inline
operator bool() constWeakPtr< T >inline
operator!=(const SharedPtr< T > &other) constWeakPtr< T >inline
operator!=(const WeakPtr< T > &other) constWeakPtr< T >inline
operator!=(const T *other) constWeakPtr< T >inline
operator*() constWeakPtr< T >inline
operator->() constWeakPtr< T >inline
operator=(const WeakPtr< T > &src)WeakPtr< T >inline
operator=(const SharedPtr< T > &src)WeakPtr< T >inline
operator=(std::nullptr_t)WeakPtr< T >inline
operator=(WeakPtr< T > &&src)WeakPtr< T >inline
operator==(const SharedPtr< T > &other) constWeakPtr< T >inline
operator==(const WeakPtr< T > &other) constWeakPtr< T >inline
operator==(const T *other) constWeakPtr< T >inline
Reset()WeakPtr< T >inline
Set(T *pointer, RefCount< T > *refCount)WeakPtr< T >inline
WeakPtr()WeakPtr< T >inline
WeakPtr(const WeakPtr< T > &src)WeakPtr< T >inline
WeakPtr(const SharedPtr< T > &src)WeakPtr< T >inline
WeakPtr(std::nullptr_t)WeakPtr< T >inline
WeakPtr(WeakPtr< T > &&src)WeakPtr< T >inline
~WeakPtr()WeakPtr< T >inline