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Polyphase Game Engine
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This is the complete list of members for World, including all inherited members.
| AddLine(const Line &line) | World | |
| AddNewlyRegisteredNode(Node *node) | World | |
| BuildNavigationData() | World | |
| Clear() | World | |
| DespawnScene(Node *sceneRoot) | World | |
| Destroy() | World | |
| DestroyRootNode() | World | |
| DirtyAllWidgets() | World | |
| EnableAutoNavRebuild(bool enable) | World | |
| EnableInternalEdgeSmoothing(bool enable) | World | |
| FindClosestNavPoint(glm::vec3 inPoint, glm::vec3 &outPoint) | World | |
| FindNavPath(glm::vec3 start, glm::vec3 end, std::vector< glm::vec3 > &outPath) | World | |
| FindNode(const std::string &name) | World | |
| FindNode() | World | inline |
| FindNodeByUuid(uint64_t uuid) | World | |
| FindNodes(std::vector< T * > &outNodes) | World | inline |
| FindNodesWithName(const char *name) | World | |
| FindNodesWithTag(const char *tag) | World | |
| FindRandomNavPoint(glm::vec3 &outPoint) | World | |
| GatherNodes() | World | |
| GatherNodes(std::vector< Node * > &outNodes) | World | |
| GetActiveCamera() | World | |
| GetAmbientLightColor() const | World | |
| GetAudioReceiver() | World | |
| GetAudios() const | World | |
| GetBroadphase() | World | |
| GetDynamicsWorld() | World | |
| GetFadingLights() | World | |
| GetFogSettings() const | World | |
| GetGravity() const | World | |
| GetIndex() const | World | |
| GetLights() | World | |
| GetLines() const | World | |
| GetMainCamera() | World | |
| GetNetNode(NetId netId) | World | |
| GetRootNode() | World | |
| GetRootNodePtr() | World | |
| GetShadowColor() const | World | |
| InvalidateNavMesh() | World | |
| IsAutoNavRebuildEnabled() const | World | |
| IsInternalEdgeSmoothingEnabled() const | World | |
| LoadScene(const char *name, bool instant) | World | |
| OverrideDynamicsWorld(btDiscreteDynamicsWorld *world) | World | |
| PlaceNewlySpawnedNode(NodePtr node, glm::vec3 position) | World | |
| PurgeOverlaps(Primitive3D *prim) | World | |
| QueueRootNode(Node *node) | World | |
| QueueRootScene(const char *name) | World | |
| RayTest(glm::vec3 start, glm::vec3 end, uint8_t collisionMask, RayTestResult &outResult, uint32_t numIgnoredObjects=0, btCollisionObject **ignoreObjects=nullptr, bool ignorePureOverlap=true) | World | |
| RayTestMulti(glm::vec3 start, glm::vec3 end, uint8_t collisionMask, bool ignorePureOverlap, RayTestMultiResult &outResult) | World | |
| RegisterNode(Node *node, bool subRoot) | World | |
| RegisterNodeUuid(Node *node) | World | |
| RemoveAllLines() | World | |
| RemoveLine(const Line &line) | World | |
| RestoreDynamicsWorld() | World | |
| SetActiveCamera(Camera3D *activeCamera) | World | |
| SetAmbientLightColor(glm::vec4 color) | World | |
| SetAudioReceiver(Node3D *newReceiver) | World | |
| SetCameraOverride(Camera3D *camera) | World | inline |
| SetFogSettings(const FogSettings &settings) | World | |
| SetGravity(glm::vec3 gravity) | World | |
| SetRootNode(Node *node) | World | |
| SetShadowColor(glm::vec4 shadowColor) | World | |
| SpawnDefaultCamera() | World | |
| SpawnDefaultRoot() | World | |
| SpawnNode(TypeId actorType, glm::vec3 position={}) | World | |
| SpawnNode(const char *typeName, glm::vec3 position={}) | World | |
| SpawnNode(glm::vec3 position={}) | World | inline |
| SpawnParticle(ParticleSystem *sys, glm::vec3 position) | World | |
| SpawnParticle(ParticleSystem *sys, glm::vec3 position, glm::vec3 velocity) | World | |
| SpawnScene(const char *sceneName, glm::vec3 position={}) | World | |
| SpawnScene(Scene *scene, glm::vec3 position={}) | World | |
| SweepTest(Primitive3D *primComp, glm::vec3 start, glm::vec3 end, uint8_t collisionMask, SweepTestResult &outResult) | World | |
| SweepTest(btConvexShape *convexShape, glm::vec3 start, glm::vec3 end, glm::quat rotation, uint8_t collisionMask, SweepTestResult &outResult, uint32_t numIgnoreObjects=0, btCollisionObject **ignoreObjects=nullptr) | World | |
| UnregisterNode(Node *node, bool subRoot) | World | |
| UnregisterNodeUuid(Node *node) | World | |
| Update(float deltaTime) | World | |
| UpdateRenderSettings() | World | |
| World() | World | |
| ~World() | World |