Polyphase Game Engine
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WsConnection Member List

This is the complete list of members for WsConnection, including all inherited members.

Close(uint16_t code, const char *reason)=0WsConnectionpure virtual
GetAvailablePacketCount() const =0WsConnectionpure virtual
GetCloseCode() const =0WsConnectionpure virtual
GetCloseReason() const =0WsConnectionpure virtual
GetSelectedProtocol() const =0WsConnectionpure virtual
GetState() const =0WsConnectionpure virtual
SendBinary(const uint8_t *data, uint32_t size)=0WsConnectionpure virtual
SendText(const char *data, uint32_t size)=0WsConnectionpure virtual
SetClosedCallback(WsClosedCallback cb)=0WsConnectionpure virtual
SetErrorCallback(WsErrorCallback cb)=0WsConnectionpure virtual
SetMessageCallback(WsMessageCallback cb)=0WsConnectionpure virtual
SetOpenCallback(WsOpenCallback cb)=0WsConnectionpure virtual
TakePacket(WsMessage &outMessage)=0WsConnectionpure virtual
WasDowngraded() const =0WsConnectionpure virtual
~WsConnection()WsConnectioninlinevirtual