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Polyphase Game Engine
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This is the complete list of members for WsConnection, including all inherited members.
| Close(uint16_t code, const char *reason)=0 | WsConnection | pure virtual |
| GetAvailablePacketCount() const =0 | WsConnection | pure virtual |
| GetCloseCode() const =0 | WsConnection | pure virtual |
| GetCloseReason() const =0 | WsConnection | pure virtual |
| GetSelectedProtocol() const =0 | WsConnection | pure virtual |
| GetState() const =0 | WsConnection | pure virtual |
| SendBinary(const uint8_t *data, uint32_t size)=0 | WsConnection | pure virtual |
| SendText(const char *data, uint32_t size)=0 | WsConnection | pure virtual |
| SetClosedCallback(WsClosedCallback cb)=0 | WsConnection | pure virtual |
| SetErrorCallback(WsErrorCallback cb)=0 | WsConnection | pure virtual |
| SetMessageCallback(WsMessageCallback cb)=0 | WsConnection | pure virtual |
| SetOpenCallback(WsOpenCallback cb)=0 | WsConnection | pure virtual |
| TakePacket(WsMessage &outMessage)=0 | WsConnection | pure virtual |
| WasDowngraded() const =0 | WsConnection | pure virtual |
| ~WsConnection() | WsConnection | inlinevirtual |