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Polyphase Game Engine
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This is the complete list of members for AABB, including all inherited members.
| AABB()=default | AABB | |
| AABB(glm::vec3 min, glm::vec3 max) | AABB | inline |
| Contains(glm::vec3 point) const | AABB | inline |
| Contains(const AABB &other) const | AABB | inline |
| Encapsulate(glm::vec3 point) | AABB | inline |
| Encapsulate(const AABB &other) | AABB | inline |
| Expand(float amount) | AABB | inline |
| Expand(glm::vec3 amount) | AABB | inline |
| GetCenter() const | AABB | inline |
| GetExtents() const | AABB | inline |
| GetRadius() const | AABB | inline |
| GetSize() const | AABB | inline |
| GetVolume() const | AABB | inline |
| Intersects(const AABB &other) const | AABB | inline |
| Intersects(glm::vec3 sphereCenter, float sphereRadius) const | AABB | inline |
| IsLarge() const | AABB | inline |
| IsValid() const | AABB | inline |
| MakeFromCenterExtents(glm::vec3 center, glm::vec3 extents) | AABB | inlinestatic |
| MakeInvalid() | AABB | inlinestatic |
| MakeLarge() | AABB | inlinestatic |
| mMax | AABB | |
| mMin | AABB | |
| ToBounds() const | AABB | inline |
| Transform(const glm::mat4 &mat) const | AABB | inline |