Polyphase Game Engine
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AABB Member List

This is the complete list of members for AABB, including all inherited members.

AABB()=defaultAABB
AABB(glm::vec3 min, glm::vec3 max)AABBinline
Contains(glm::vec3 point) constAABBinline
Contains(const AABB &other) constAABBinline
Encapsulate(glm::vec3 point)AABBinline
Encapsulate(const AABB &other)AABBinline
Expand(float amount)AABBinline
Expand(glm::vec3 amount)AABBinline
GetCenter() constAABBinline
GetExtents() constAABBinline
GetRadius() constAABBinline
GetSize() constAABBinline
GetVolume() constAABBinline
Intersects(const AABB &other) constAABBinline
Intersects(glm::vec3 sphereCenter, float sphereRadius) constAABBinline
IsLarge() constAABBinline
IsValid() constAABBinline
MakeFromCenterExtents(glm::vec3 center, glm::vec3 extents)AABBinlinestatic
MakeInvalid()AABBinlinestatic
MakeLarge()AABBinlinestatic
mMaxAABB
mMinAABB
ToBounds() constAABBinline
Transform(const glm::mat4 &mat) constAABBinline