Polyphase Game Engine
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AnimationDomain.h
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1#pragma once
2
4
6{
7public:
8
9 virtual const char* GetDomainName() const override { return "Animation"; }
10 virtual void RegisterNodeTypes() override;
11 virtual void OnGraphEvaluated(NodeGraph* graph) override;
12 virtual TypeId GetDefaultOutputNodeType() const override;
13};
uint32_t TypeId
Definition EngineTypes.h:64
Definition AnimationDomain.h:6
virtual const char * GetDomainName() const override
Definition AnimationDomain.h:9
virtual void OnGraphEvaluated(NodeGraph *graph) override
Definition AnimationDomain.cpp:41
virtual void RegisterNodeTypes() override
Definition AnimationDomain.cpp:8
virtual TypeId GetDefaultOutputNodeType() const override
Definition AnimationDomain.cpp:36
Definition GraphDomain.h:20
Definition NodeGraph.h:17