Polyphase Game Engine
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AnimationNodes.h
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1#pragma once
2
4
5// --- Animation Output ---
7{
8public:
10 virtual void SetupPins() override;
11 virtual void Evaluate() override;
12 virtual const char* GetNodeTypeName() const override { return "Animation Output"; }
13 virtual const char* GetNodeCategory() const override { return "Animation"; }
14 virtual glm::vec4 GetNodeColor() const override;
15};
16
17// --- Anim Clip ---
18class AnimClipNode : public GraphNode
19{
20public:
22 virtual void SetupPins() override;
23 virtual void Evaluate() override;
24 virtual const char* GetNodeTypeName() const override { return "Anim Clip"; }
25 virtual const char* GetNodeCategory() const override { return "Animation"; }
26 virtual glm::vec4 GetNodeColor() const override;
27};
28
29// --- Blend ---
30class BlendNode : public GraphNode
31{
32public:
34 virtual void SetupPins() override;
35 virtual void Evaluate() override;
36 virtual const char* GetNodeTypeName() const override { return "Blend"; }
37 virtual const char* GetNodeCategory() const override { return "Animation"; }
38 virtual glm::vec4 GetNodeColor() const override;
39};
40
41// --- Anim Speed ---
43{
44public:
46 virtual void SetupPins() override;
47 virtual void Evaluate() override;
48 virtual const char* GetNodeTypeName() const override { return "Anim Speed"; }
49 virtual const char* GetNodeCategory() const override { return "Animation"; }
50 virtual glm::vec4 GetNodeColor() const override;
51};
Definition AnimationNodes.h:19
DECLARE_GRAPH_NODE(AnimClipNode, GraphNode)
virtual void Evaluate() override
Definition AnimationNodes.cpp:38
virtual void SetupPins() override
Definition AnimationNodes.cpp:32
virtual const char * GetNodeCategory() const override
Definition AnimationNodes.h:25
virtual const char * GetNodeTypeName() const override
Definition AnimationNodes.h:24
virtual glm::vec4 GetNodeColor() const override
Definition AnimationNodes.cpp:45
Definition AnimationNodes.h:43
DECLARE_GRAPH_NODE(AnimSpeedNode, GraphNode)
virtual void Evaluate() override
Definition AnimationNodes.cpp:82
virtual const char * GetNodeCategory() const override
Definition AnimationNodes.h:49
virtual void SetupPins() override
Definition AnimationNodes.cpp:75
virtual const char * GetNodeTypeName() const override
Definition AnimationNodes.h:48
virtual glm::vec4 GetNodeColor() const override
Definition AnimationNodes.cpp:89
Definition AnimationNodes.h:7
virtual const char * GetNodeTypeName() const override
Definition AnimationNodes.h:12
virtual glm::vec4 GetNodeColor() const override
Definition AnimationNodes.cpp:25
virtual const char * GetNodeCategory() const override
Definition AnimationNodes.h:13
DECLARE_GRAPH_NODE(AnimationOutputNode, GraphNode)
virtual void Evaluate() override
Definition AnimationNodes.cpp:20
virtual void SetupPins() override
Definition AnimationNodes.cpp:13
Definition AnimationNodes.h:31
virtual void SetupPins() override
Definition AnimationNodes.cpp:52
virtual void Evaluate() override
Definition AnimationNodes.cpp:60
DECLARE_GRAPH_NODE(BlendNode, GraphNode)
virtual const char * GetNodeTypeName() const override
Definition AnimationNodes.h:36
virtual glm::vec4 GetNodeColor() const override
Definition AnimationNodes.cpp:68
virtual const char * GetNodeCategory() const override
Definition AnimationNodes.h:37
Definition GraphNode.h:73