Polyphase Game Engine
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AudioResample.cpp File Reference
#include "Audio/AudioResample.h"
#include <algorithm>
#include <cstring>

Functions

bool AUD_ResamplePcm (const uint8_t *src, uint32_t srcSize, uint32_t bitsPerSample, uint32_t numChannels, uint32_t srcRate, uint32_t dstRate, std::vector< uint8_t > &outPcm, uint32_t &outNumSamples)
 

Function Documentation

◆ AUD_ResamplePcm()

bool AUD_ResamplePcm ( const uint8_t *  src,
uint32_t  srcSize,
uint32_t  bitsPerSample,
uint32_t  numChannels,
uint32_t  srcRate,
uint32_t  dstRate,
std::vector< uint8_t > &  outPcm,
uint32_t &  outNumSamples 
)