|
Polyphase Game Engine
|
#include <stdint.h>#include <vector>Go to the source code of this file.
Functions | |
| bool | AUD_ResamplePcm (const uint8_t *src, uint32_t srcSize, uint32_t bitsPerSample, uint32_t numChannels, uint32_t srcRate, uint32_t dstRate, std::vector< uint8_t > &outPcm, uint32_t &outNumSamples) |
| bool AUD_ResamplePcm | ( | const uint8_t * | src, |
| uint32_t | srcSize, | ||
| uint32_t | bitsPerSample, | ||
| uint32_t | numChannels, | ||
| uint32_t | srcRate, | ||
| uint32_t | dstRate, | ||
| std::vector< uint8_t > & | outPcm, | ||
| uint32_t & | outNumSamples | ||
| ) |