Polyphase Game Engine
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AudioTypes.h
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1#pragma once
2
3#include "Constants.h"
4
5// Variant 2 platform-extension arm — see SystemTypes.h for the full rationale.
6#if defined(POLYPHASE_PLATFORM_ADDON)
7#include "PolyphasePlatform_AudioTypes.h"
8#elif PLATFORM_WINDOWS
9#include <xaudio2.h>
10#endif