Polyphase Game Engine
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AudioTypes.h
Go to the documentation of this file.
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#pragma once
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#include "
Constants.h
"
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// Variant 2 platform-extension arm — see SystemTypes.h for the full rationale.
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#if defined(POLYPHASE_PLATFORM_ADDON)
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#include "PolyphasePlatform_AudioTypes.h"
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#elif PLATFORM_WINDOWS
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#include <xaudio2.h>
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#endif
Constants.h
Engine
Source
Audio
AudioTypes.h
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1.9.8