8#define AUDIO_LUA_NAME "Audio"
12 static int PlaySound2D(lua_State* L);
13 static int PlaySound3D(lua_State* L);
14 static int StopSounds(lua_State* L);
15 static int UpdateSound(lua_State* L);
16 static int StopAllSounds(lua_State* L);
17 static int IsSoundPlaying(lua_State* L);
19 static int SetAudioClassVolume(lua_State* L);
20 static int GetAudioClassVolume(lua_State* L);
21 static int SetAudioClassPitch(lua_State* L);
22 static int GetAudioClassPitch(lua_State* L);
24 static int SetMasterVolume(lua_State* L);
25 static int GetMasterVolume(lua_State* L);
26 static int SetMasterPitch(lua_State* L);
27 static int GetMasterPitch(lua_State* L);