Polyphase Game Engine
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Box3d_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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#include "
Log.h
"
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#include "
Engine.h
"
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#include "
Nodes/3D/Box3d.h
"
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#include "
LuaBindings/Node_Lua.h
"
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#include "
LuaBindings/LuaUtils.h
"
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#if LUA_ENABLED
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#define BOX_3D_LUA_NAME "Box3D"
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#define BOX_3D_LUA_FLAG "cfBox3D"
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#define CHECK_BOX_3D(L, arg) static_cast<Box3D*>(CheckNodeLuaType(L, arg, BOX_3D_LUA_NAME, BOX_3D_LUA_FLAG));
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struct
Box3D_Lua
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{
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static
int
GetExtents(lua_State* L);
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static
int
SetExtents(lua_State* L);
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static
void
Bind();
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};
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#endif
Box3d.h
EngineTypes.h
Engine.h
Log.h
LuaUtils.h
Node_Lua.h
Engine
Source
LuaBindings
Box3d_Lua.h
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