Polyphase Game Engine
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Box3d_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5#include "Engine.h"
6
7#include "Nodes/3D/Box3d.h"
8
11
12#if LUA_ENABLED
13
14#define BOX_3D_LUA_NAME "Box3D"
15#define BOX_3D_LUA_FLAG "cfBox3D"
16#define CHECK_BOX_3D(L, arg) static_cast<Box3D*>(CheckNodeLuaType(L, arg, BOX_3D_LUA_NAME, BOX_3D_LUA_FLAG));
17
18struct Box3D_Lua
19{
20 static int GetExtents(lua_State* L);
21 static int SetExtents(lua_State* L);
22
23 static void Bind();
24};
25
26#endif