#include <stdint.h>
#include <string>
#include "PolyphaseAPI.h"
#include "EngineTypes.h"
#include "Property.h"
Go to the source code of this file.
◆ EnableConsole()
| void EnableConsole |
( |
bool |
enable | ) |
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◆ FrameStep()
◆ GarbageCollect()
◆ GatherGlobalProperties()
| void GatherGlobalProperties |
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std::vector< Property > & |
props | ) |
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◆ GetAppClock()
◆ GetDefaultSceneNames()
| const std::vector< std::string > & GetDefaultSceneNames |
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| ) |
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extern |
◆ GetEngineConfig()
◆ GetEngineState()
◆ GetLua()
◆ GetMutableEngineConfig()
◆ GetNumWorlds()
◆ GetOctHooks()
◆ GetScreenOrientation()
◆ GetSignalBus()
◆ GetTimeDilation()
| float GetTimeDilation |
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| ) |
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◆ GetWorld()
◆ Initialize()
◆ IsGameTickEnabled()
| bool IsGameTickEnabled |
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◆ IsHeadless()
◆ IsPaused()
◆ IsPlaying()
◆ IsPlayingInEditor()
| bool IsPlayingInEditor |
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◆ IsShuttingDown()
◆ LoadProject()
| void LoadProject |
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const std::string & |
path, |
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bool |
discoverAssets = true |
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) |
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◆ OctPostInitialize()
| void OctPostInitialize |
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| ) |
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extern |
◆ OctPostShutdown()
◆ OctPostUpdate()
◆ OctPreInitialize()
◆ OctPreShutdown()
◆ OctPreUpdate()
◆ Quit()
◆ ReadCommandLineArgs()
| void ReadCommandLineArgs |
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int32_t |
argc, |
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char ** |
argv |
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) |
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◆ ReadEngineConfig()
| void ReadEngineConfig |
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std::string |
path = "" | ) |
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◆ RegisterOctHooks()
◆ ReloadAllScripts()
| void ReloadAllScripts |
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bool |
restartComponents = true | ) |
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◆ ResetEngineConfig()
| void ResetEngineConfig |
( |
| ) |
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◆ ResizeWindow()
| void ResizeWindow |
( |
uint32_t |
width, |
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uint32_t |
height |
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) |
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◆ SetDefaultSceneNames()
| void SetDefaultSceneNames |
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const std::vector< std::string > & |
names | ) |
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◆ SetPaused()
| void SetPaused |
( |
bool |
paused | ) |
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◆ SetScreenOrientation()
◆ SetTimeDilation()
| void SetTimeDilation |
( |
float |
timeDilation | ) |
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◆ Shutdown()
◆ Update()
◆ WriteEngineConfig()
| void WriteEngineConfig |
( |
std::string |
path = "" | ) |
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◆ WriteProjectFile()
| void WriteProjectFile |
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const std::string & |
path, |
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const std::string & |
newName |
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) |
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