Polyphase Game Engine
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Capsule3d_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5#include "Engine.h"
6
8
11
12#if LUA_ENABLED
13
14#define CAPSULE_3D_LUA_NAME "Capsule3D"
15#define CAPSULE_3D_LUA_FLAG "cfCapsule3D"
16#define CHECK_CAPSULE_3D(L, arg) static_cast<Capsule3D*>(CheckNodeLuaType(L, arg, CAPSULE_3D_LUA_NAME, CAPSULE_3D_LUA_FLAG));
17
18struct Capsule3D_Lua
19{
20 static int GetHeight(lua_State* L);
21 static int SetHeight(lua_State* L);
22 static int GetRadius(lua_State* L);
23 static int SetRadius(lua_State* L);
24
25 static void Bind();
26};
27
28#endif