Polyphase Game Engine
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ClaudeCodeParser.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
AnsiStripper.h
"
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#include "
ITerminalOutputParser.h
"
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#include <deque>
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#include <string>
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class
ClaudeCodeParser :
public
ITerminalOutputParser
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{
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public
:
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ClaudeCodeParser();
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std::string Process(
const
char
* data,
size_t
len)
override
;
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void
Reset()
override
;
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const
char
* GetName()
const override
{
return
"claude-code"
; }
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private
:
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void
ScanAltScreenToggles(
const
char
* data,
size_t
len);
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std::string
PostProcess
(std::string stripped);
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static
void
RewriteUnrenderableGlyphs(std::string& s);
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AnsiStripper mStripper;
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bool
mAltScreen =
false
;
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std::string mPeephole;
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bool
mEndsWithNewline =
true
;
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std::deque<std::string> mRecentEmittedLines;
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static
constexpr
size_t
kRecentEmittedMax = 64;
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};
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#endif
AnsiStripper.h
PipelineConfig::PostProcess
@ PostProcess
ITerminalOutputParser.h
Engine
Source
Editor
CliTerminal
ClaudeCodeParser.h
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