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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | GraphicsState |
| struct | TextureResource |
| struct | MaterialResource |
| struct | StaticMeshResource |
| struct | SkeletalMeshResource |
| struct | StaticMeshCompResource |
| struct | InstancedMeshCompResource |
| struct | SkeletalMeshCompResource |
| struct | TextMeshCompResource |
| struct | Voxel3DResource |
| struct | Terrain3DResource |
| struct | TileMap2DResource |
| struct | QuadResource |
| struct | PolyResource |
| struct | TextResource |
| struct | ParticleCompResource |
Typedefs | |
| typedef uint16_t | IndexType |
Enumerations | |
| enum class | PixelFormat { LA4 , RGB565 , RGBA8 , CMPR , RGBA5551 , R8 , R32U , R32F , RGBA16F , Depth24Stencil8 , Depth32FStencil8 , Depth16 , Depth32F , Count } |
| enum class | PipelineConfig { Shadow , Forward , Opaque , Translucent , Additive , ShadowMeshBack , ShadowMeshFront , PostProcess , NullPostProcess , Quad , Text , Poly , Selected , HitCheck , Wireframe , Collision , Line , Count } |
| enum class | RenderPassId { Shadows , Forward , Selected , Ui , Clear , HitCheck , Count } |
| enum class | FilterType { Nearest , Linear , Count } |
| enum class | WrapMode { Clamp , Repeat , Mirror , Count } |
| typedef uint16_t IndexType |
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