Polyphase Game Engine
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EditorConstants.h
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1#pragma once
2
3#define BASIC_STATIC_MESH "Static Mesh"
4#define BASIC_POINT_LIGHT "Point Light"
5#define BASIC_SPOT_LIGHT "Spot Light"
6#define BASIC_NODE_3D "Node 3D"
7#define BASIC_DIRECTIONAL_LIGHT "Directional Light"
8#define BASIC_SKELETAL_MESH "Skeletal Mesh"
9#define BASIC_BOX "Box"
10#define BASIC_NAV_MESH "Nav Mesh"
11#define BASIC_SPHERE "Sphere"
12#define BASIC_CAPSULE "Capsule"
13#define BASIC_PARTICLE "Particle"
14#define BASIC_AUDIO "Audio"
15#define BASIC_SCENE "Scene"
16#define BASIC_CAMERA "Camera"
17#define BASIC_TEXT_MESH "Text Mesh"
18#define BASIC_INSTANCED_MESH "Instanced Mesh"
19#define BASIC_TIMELINE_PLAYER "Timeline Player"
20#define BASIC_SKYBOX_TEXTURED "Skybox Textured"
21#define BASIC_SKYBOX_VERTEX_COLOR "Skybox Vertex Color"
22
23#define DRAGDROP_NODE "DND_NODE"
24#define DRAGDROP_ASSET "DND_ASSET"
25#define DRAGDROP_DIR "DND_DIR"
26#define DRAGDROP_SCRIPT "DND_SCRIPT"
27#define BASIC_SPLINE "Spline"
28#define BASIC_TERRAIN "Terrain"