Polyphase Game Engine
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EditorConstants.h File Reference

Go to the source code of this file.

Macros

#define BASIC_STATIC_MESH   "Static Mesh"
 
#define BASIC_POINT_LIGHT   "Point Light"
 
#define BASIC_NODE_3D   "Node 3D"
 
#define BASIC_DIRECTIONAL_LIGHT   "Directional Light"
 
#define BASIC_SKELETAL_MESH   "Skeletal Mesh"
 
#define BASIC_BOX   "Box"
 
#define BASIC_NAV_MESH   "Nav Mesh"
 
#define BASIC_SPHERE   "Sphere"
 
#define BASIC_CAPSULE   "Capsule"
 
#define BASIC_PARTICLE   "Particle"
 
#define BASIC_AUDIO   "Audio"
 
#define BASIC_SCENE   "Scene"
 
#define BASIC_CAMERA   "Camera"
 
#define BASIC_TEXT_MESH   "Text Mesh"
 
#define BASIC_INSTANCED_MESH   "Instanced Mesh"
 
#define BASIC_TIMELINE_PLAYER   "Timeline Player"
 
#define BASIC_SKYBOX_TEXTURED   "Skybox Textured"
 
#define BASIC_SKYBOX_VERTEX_COLOR   "Skybox Vertex Color"
 
#define DRAGDROP_NODE   "DND_NODE"
 
#define DRAGDROP_ASSET   "DND_ASSET"
 
#define DRAGDROP_DIR   "DND_DIR"
 
#define DRAGDROP_SCRIPT   "DND_SCRIPT"
 
#define BASIC_SPLINE   "Spline"
 
#define BASIC_TERRAIN   "Terrain"
 

Macro Definition Documentation

◆ BASIC_AUDIO

#define BASIC_AUDIO   "Audio"

◆ BASIC_BOX

#define BASIC_BOX   "Box"

◆ BASIC_CAMERA

#define BASIC_CAMERA   "Camera"

◆ BASIC_CAPSULE

#define BASIC_CAPSULE   "Capsule"

◆ BASIC_DIRECTIONAL_LIGHT

#define BASIC_DIRECTIONAL_LIGHT   "Directional Light"

◆ BASIC_INSTANCED_MESH

#define BASIC_INSTANCED_MESH   "Instanced Mesh"

◆ BASIC_NAV_MESH

#define BASIC_NAV_MESH   "Nav Mesh"

◆ BASIC_NODE_3D

#define BASIC_NODE_3D   "Node 3D"

◆ BASIC_PARTICLE

#define BASIC_PARTICLE   "Particle"

◆ BASIC_POINT_LIGHT

#define BASIC_POINT_LIGHT   "Point Light"

◆ BASIC_SCENE

#define BASIC_SCENE   "Scene"

◆ BASIC_SKELETAL_MESH

#define BASIC_SKELETAL_MESH   "Skeletal Mesh"

◆ BASIC_SKYBOX_TEXTURED

#define BASIC_SKYBOX_TEXTURED   "Skybox Textured"

◆ BASIC_SKYBOX_VERTEX_COLOR

#define BASIC_SKYBOX_VERTEX_COLOR   "Skybox Vertex Color"

◆ BASIC_SPHERE

#define BASIC_SPHERE   "Sphere"

◆ BASIC_SPLINE

#define BASIC_SPLINE   "Spline"

◆ BASIC_STATIC_MESH

#define BASIC_STATIC_MESH   "Static Mesh"

◆ BASIC_TERRAIN

#define BASIC_TERRAIN   "Terrain"

◆ BASIC_TEXT_MESH

#define BASIC_TEXT_MESH   "Text Mesh"

◆ BASIC_TIMELINE_PLAYER

#define BASIC_TIMELINE_PLAYER   "Timeline Player"

◆ DRAGDROP_ASSET

#define DRAGDROP_ASSET   "DND_ASSET"

◆ DRAGDROP_DIR

#define DRAGDROP_DIR   "DND_DIR"

◆ DRAGDROP_NODE

#define DRAGDROP_NODE   "DND_NODE"

◆ DRAGDROP_SCRIPT

#define DRAGDROP_SCRIPT   "DND_SCRIPT"