6#define ENGINE_LUA_NAME "Engine"
10 static int Quit(lua_State* L);
13 static int GetTime(lua_State* L);
14 static int GetGameDeltaTime(lua_State* L);
15 static int GetRealDeltaTime(lua_State* L);
16 static int GetGameElapsedTime(lua_State* L);
17 static int GetRealElapsedTime(lua_State* L);
19 static int IsEditor(lua_State* L);
20 static int Break(lua_State* L);
21 static int Alert(lua_State* L);
22 static int SetBreakOnScriptError(lua_State* L);
void SetTimeDilation(float timeDilation)
Definition Engine.cpp:1658
World * GetWorld(int32_t index)
Definition Engine.cpp:1106
void SetPaused(bool paused)
Definition Engine.cpp:1643
void FrameStep()
Definition Engine.cpp:1653
bool IsPlaying()
Definition Engine.cpp:1502
void ReloadAllScripts(bool restartComponents)
Definition Engine.cpp:1520
bool IsPaused()
Definition Engine.cpp:1648
void GarbageCollect()
Definition Engine.cpp:1668
bool IsShuttingDown()
Definition Engine.cpp:1154
void Quit()
Definition Engine.cpp:1101
float GetTimeDilation()
Definition Engine.cpp:1663
bool IsPlayingInEditor()
Definition Engine.cpp:1493
Platform GetPlatform()
Definition Utilities.cpp:34