Polyphase Game Engine
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FSMDomain.h
Go to the documentation of this file.
1#pragma once
2
4
5class FSMDomain : public GraphDomain
6{
7public:
8
9 virtual const char* GetDomainName() const override { return "FSM"; }
10 virtual void RegisterNodeTypes() override;
11 virtual void OnGraphEvaluated(NodeGraph* graph) override;
12 virtual TypeId GetDefaultOutputNodeType() const override;
13};
uint32_t TypeId
Definition EngineTypes.h:64
Definition FSMDomain.h:6
virtual void OnGraphEvaluated(NodeGraph *graph) override
Definition FSMDomain.cpp:29
virtual TypeId GetDefaultOutputNodeType() const override
Definition FSMDomain.cpp:24
virtual void RegisterNodeTypes() override
Definition FSMDomain.cpp:7
virtual const char * GetDomainName() const override
Definition FSMDomain.h:9
Definition GraphDomain.h:20
Definition NodeGraph.h:17