Polyphase Game Engine
Loading...
Searching...
No Matches
InputManager.h
Go to the documentation of this file.
1#pragma once
2
4{
5public:
6
8
9 static void Create();
10 static void Destroy();
11 static InputManager* Get();
12
13 void Update();
14
15protected:
16
19
21};
Definition InputManager.h:4
static void Create()
static void Destroy()
static InputManager * sInstance
Definition InputManager.h:17
static InputManager * Get()
void UpdateHotkeys()