Polyphase Game Engine
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InputManager.h
Go to the documentation of this file.
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#pragma once
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class
InputManager
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{
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public
:
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~InputManager
();
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static
void
Create
();
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static
void
Destroy
();
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static
InputManager
*
Get
();
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void
Update
();
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protected
:
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static
InputManager
*
sInstance
;
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InputManager
();
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void
UpdateHotkeys
();
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};
InputManager
Definition
InputManager.h:4
InputManager::Create
static void Create()
InputManager::Destroy
static void Destroy()
InputManager::sInstance
static InputManager * sInstance
Definition
InputManager.h:17
InputManager::Get
static InputManager * Get()
InputManager::InputManager
InputManager()
InputManager::Update
void Update()
InputManager::UpdateHotkeys
void UpdateHotkeys()
InputManager::~InputManager
~InputManager()
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InputManager.h
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