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Polyphase Game Engine
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#include <InputManager.h>
Public Member Functions | |
| ~InputManager () | |
| void | Update () |
Static Public Member Functions | |
| static void | Create () |
| static void | Destroy () |
| static InputManager * | Get () |
Protected Member Functions | |
| InputManager () | |
| void | UpdateHotkeys () |
Static Protected Attributes | |
| static InputManager * | sInstance |
| InputManager::~InputManager | ( | ) |
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protected |
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static |
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static |
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static |
| void InputManager::Update | ( | ) |
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protected |
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staticprotected |