Polyphase Game Engine
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InputManager Class Reference

#include <InputManager.h>

Public Member Functions

 ~InputManager ()
 
void Update ()
 

Static Public Member Functions

static void Create ()
 
static void Destroy ()
 
static InputManager * Get ()
 

Protected Member Functions

 InputManager ()
 
void UpdateHotkeys ()
 

Static Protected Attributes

static InputManager * sInstance
 

Constructor & Destructor Documentation

◆ ~InputManager()

InputManager::~InputManager ( )

◆ InputManager()

InputManager::InputManager ( )
protected

Member Function Documentation

◆ Create()

static void InputManager::Create ( )
static

◆ Destroy()

static void InputManager::Destroy ( )
static

◆ Get()

static InputManager * InputManager::Get ( )
static

◆ Update()

void InputManager::Update ( )

◆ UpdateHotkeys()

void InputManager::UpdateHotkeys ( )
protected

Member Data Documentation

◆ sInstance

InputManager* InputManager::sInstance
staticprotected

The documentation for this class was generated from the following file: