15#define INSTANCED_MESH_3D_LUA_NAME "InstancedMesh3D"
16#define INSTANCED_MESH_3D_LUA_FLAG "cfInstancedMesh3D"
17#define CHECK_INSTANCED_MESH_3D(L, arg) static_cast<InstancedMesh3D*>(CheckNodeLuaType(L, arg, INSTANCED_MESH_3D_LUA_NAME, INSTANCED_MESH_3D_LUA_FLAG));
19struct InstancedMesh3D_Lua
21 static int GetNumInstances(lua_State* L);
22 static int GetInstanceData(lua_State* L);
23 static int SetInstanceData(lua_State* L);
24 static int AddInstanceData(lua_State* L);
25 static int RemoveInstanceData(lua_State* L);