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Polyphase Game Engine
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#include "Network/Http/JsonHelpers.h"#include "document.h"#include "error/en.h"#include "stringbuffer.h"#include "writer.h"#include "lua.h"#include "lauxlib.h"Functions | |
| bool | ParseJsonBytes (const uint8_t *data, size_t size, rapidjson::Document &outDoc, std::string &outError) |
| void | RapidJsonValueToLua (lua_State *L, const rapidjson::Value &v) |
| bool | LuaToRapidJsonValue (lua_State *L, int idx, rapidjson::Value &outVal, rapidjson::Document &doc) |
| bool LuaToRapidJsonValue | ( | lua_State * | L, |
| int | idx, | ||
| rapidjson::Value & | outVal, | ||
| rapidjson::Document & | doc | ||
| ) |
| bool ParseJsonBytes | ( | const uint8_t * | data, |
| size_t | size, | ||
| rapidjson::Document & | outDoc, | ||
| std::string & | outError | ||
| ) |
| void RapidJsonValueToLua | ( | lua_State * | L, |
| const rapidjson::Value & | v | ||
| ) |