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Polyphase Game Engine
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Go to the source code of this file.
Namespaces | |
| namespace | rapidjson |
Typedefs | |
| using | rapidjson::Document = GenericDocument< UTF8< char >, MemoryPoolAllocator< CrtAllocator >, CrtAllocator > |
| using | rapidjson::Value = GenericValue< UTF8< char >, MemoryPoolAllocator< CrtAllocator > > |
Functions | |
| POLYPHASE_API bool | ParseJsonBytes (const uint8_t *data, size_t size, rapidjson::Document &outDoc, std::string &outError) |
| POLYPHASE_API void | RapidJsonValueToLua (lua_State *L, const rapidjson::Value &v) |
| POLYPHASE_API bool | LuaToRapidJsonValue (lua_State *L, int idx, rapidjson::Value &outVal, rapidjson::Document &doc) |
| POLYPHASE_API bool LuaToRapidJsonValue | ( | lua_State * | L, |
| int | idx, | ||
| rapidjson::Value & | outVal, | ||
| rapidjson::Document & | doc | ||
| ) |
| POLYPHASE_API bool ParseJsonBytes | ( | const uint8_t * | data, |
| size_t | size, | ||
| rapidjson::Document & | outDoc, | ||
| std::string & | outError | ||
| ) |
| POLYPHASE_API void RapidJsonValueToLua | ( | lua_State * | L, |
| const rapidjson::Value & | v | ||
| ) |