14#define LIGHT_3D_LUA_NAME "Light3D"
15#define LIGHT_3D_LUA_FLAG "cfLight3D"
16#define CHECK_LIGHT_3D(L, arg) static_cast<Light3D*>(CheckNodeLuaType(L, arg, LIGHT_3D_LUA_NAME, LIGHT_3D_LUA_FLAG));
20 static int SetColor(lua_State* L);
21 static int GetColor(lua_State* L);
22 static int SetIntensity(lua_State* L);
23 static int GetIntensity(lua_State* L);
24 static int SetCastShadows(lua_State* L);
25 static int ShouldCastShadows(lua_State* L);
26 static int GetDomain(lua_State* L);
27 static int GetLightingChannels(lua_State* L);
28 static int SetLightingChannels(lua_State* L);