9#define LOADING_MENU_LUA_NAME "LoadingMenu"
13 static int SetMenuScene(lua_State* L);
14 static int GetMenuScene(lua_State* L);
15 static int Open(lua_State* L);
16 static int Close(lua_State* L);
17 static int IsActive(lua_State* L);
18 static int GetState(lua_State* L);
19 static int GetTargetScene(lua_State* L);