Polyphase Game Engine
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LoadingMenu_Lua.h
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1#pragma once
2
3#include "Engine.h"
4#include "LoadingMenu.h"
6
7#if LUA_ENABLED
8
9#define LOADING_MENU_LUA_NAME "LoadingMenu"
10
11struct LoadingMenu_Lua
12{
13 static int SetMenuScene(lua_State* L);
14 static int GetMenuScene(lua_State* L);
15 static int Open(lua_State* L);
16 static int Close(lua_State* L);
17 static int IsActive(lua_State* L);
18 static int GetState(lua_State* L);
19 static int GetTargetScene(lua_State* L);
20
21 static void Bind();
22};
23
24#endif