Polyphase Game Engine
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LoadingMenu_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine.h
"
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#include "
LoadingMenu.h
"
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#include "
LuaBindings/LuaUtils.h
"
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#if LUA_ENABLED
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#define LOADING_MENU_LUA_NAME "LoadingMenu"
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struct
LoadingMenu_Lua
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{
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static
int
SetMenuScene(lua_State* L);
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static
int
GetMenuScene(lua_State* L);
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static
int
Open
(lua_State* L);
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static
int
Close(lua_State* L);
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static
int
IsActive(lua_State* L);
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static
int
GetState(lua_State* L);
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static
int
GetTargetScene(lua_State* L);
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static
void
Bind();
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};
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#endif
Engine.h
LoadingMenu.h
LuaUtils.h
WsState::Open
@ Open
Engine
Source
LuaBindings
LoadingMenu_Lua.h
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