14#define MESH_3D_LUA_NAME "Mesh3D"
15#define MESH_3D_LUA_FLAG "cfMesh3D"
16#define CHECK_MESH_3D(L, arg) static_cast<Mesh3D*>(CheckNodeLuaType(L, arg, MESH_3D_LUA_NAME, MESH_3D_LUA_FLAG));
20 static int GetMaterial(lua_State* L);
21 static int GetMaterialOverride(lua_State* L);
22 static int SetMaterialOverride(lua_State* L);
23 static int InstantiateMaterial(lua_State* L);
25 static int IsBillboard(lua_State* L);
26 static int SetBillboard(lua_State* L);