Polyphase Game Engine
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PlayerInput_Lua.h File Reference
#include "Engine.h"
#include "LuaBindings/LuaUtils.h"

Go to the source code of this file.

Classes

struct  PlayerInput_Lua
 

Macros

#define PLAYER_INPUT_LUA_NAME   "PlayerInput"
 

Macro Definition Documentation

◆ PLAYER_INPUT_LUA_NAME

#define PLAYER_INPUT_LUA_NAME   "PlayerInput"