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14#define POINT_LIGHT_3D_LUA_NAME "PointLight3D"
15#define POINT_LIGHT_3D_LUA_FLAG "cfPointLight3D"
16#define CHECK_POINT_LIGHT_3D(L, arg) static_cast<PointLight3D*>(CheckNodeLuaType(L, arg, POINT_LIGHT_3D_LUA_NAME, POINT_LIGHT_3D_LUA_FLAG));
18struct PointLight3D_Lua
20 static int SetRadius(lua_State* L);
21 static int GetRadius(lua_State* L);