Polyphase Game Engine
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PointLight3d_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5#include "Engine.h"
6
8
11
12#if LUA_ENABLED
13
14#define POINT_LIGHT_3D_LUA_NAME "PointLight3D"
15#define POINT_LIGHT_3D_LUA_FLAG "cfPointLight3D"
16#define CHECK_POINT_LIGHT_3D(L, arg) static_cast<PointLight3D*>(CheckNodeLuaType(L, arg, POINT_LIGHT_3D_LUA_NAME, POINT_LIGHT_3D_LUA_FLAG));
17
18struct PointLight3D_Lua
19{
20 static int SetRadius(lua_State* L);
21 static int GetRadius(lua_State* L);
22
23 static void Bind();
24};
25
26#endif