Polyphase Game Engine
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Scene_Lua.h
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#pragma once
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#include "
EngineTypes.h
"
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#include "
Log.h
"
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#include "
Assets/Scene.h
"
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#include "
LuaBindings/Asset_Lua.h
"
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#include "
LuaBindings/LuaUtils.h
"
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#if LUA_ENABLED
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#define SCENE_LUA_NAME "Scene"
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#define SCENE_LUA_FLAG "cfScene"
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#define CHECK_SCENE(L, arg) CheckAssetLuaType<Scene>(L, arg, SCENE_LUA_NAME, SCENE_LUA_FLAG)
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struct
Scene_Lua
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{
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static
int
Capture(lua_State* L);
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static
int
Instantiate(lua_State* L);
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static
void
Bind();
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};
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#endif
Asset_Lua.h
EngineTypes.h
Log.h
LuaUtils.h
Scene.h
Engine
Source
LuaBindings
Scene_Lua.h
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