Polyphase Game Engine
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Script_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
Engine.h
"
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#if LUA_ENABLED
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#define SCRIPT_LUA_NAME "Script"
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struct
Script_Lua
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{
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static
int
Load(lua_State* L);
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static
int
Run(lua_State* L);
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static
int
Inherit(lua_State* L);
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static
int
New(lua_State* L);
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static
int
GarbageCollect
(lua_State* L);
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static
int
LoadDirectory(lua_State* L);
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static
void
Bind();
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};
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#endif
GarbageCollect
void GarbageCollect()
Definition
Engine.cpp:1493
Engine.h
Engine
Source
LuaBindings
Script_Lua.h
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