Polyphase Game Engine
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Script_Lua.h
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1#pragma once
2
3#include "Engine.h"
4#if LUA_ENABLED
5
6#define SCRIPT_LUA_NAME "Script"
7
8struct Script_Lua
9{
10 static int Load(lua_State* L);
11 static int Run(lua_State* L);
12 static int Inherit(lua_State* L);
13 static int New(lua_State* L);
14 static int GarbageCollect(lua_State* L);
15 static int LoadDirectory(lua_State* L);
16
17 static void Bind();
18};
19
20#endif
void GarbageCollect()
Definition Engine.cpp:1493