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Polyphase Game Engine
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Go to the source code of this file.
Functions | |
| void | SER_Initialize () |
| void | SER_Shutdown () |
| std::vector< SerialPortInfo > | SER_EnumeratePorts () |
| SerialNative * | SER_Open (const char *portName, const SerialConfig &cfg) |
| void | SER_Close (SerialNative *native) |
| int32_t | SER_Write (SerialNative *native, const uint8_t *data, uint32_t size) |
| int32_t | SER_Read (SerialNative *native, uint8_t *buffer, uint32_t maxSize) |
| void SER_Close | ( | SerialNative * | native | ) |
| std::vector< SerialPortInfo > SER_EnumeratePorts | ( | ) |
| void SER_Initialize | ( | ) |
| SerialNative * SER_Open | ( | const char * | portName, |
| const SerialConfig & | cfg | ||
| ) |
| int32_t SER_Read | ( | SerialNative * | native, |
| uint8_t * | buffer, | ||
| uint32_t | maxSize | ||
| ) |
| void SER_Shutdown | ( | ) |
| int32_t SER_Write | ( | SerialNative * | native, |
| const uint8_t * | data, | ||
| uint32_t | size | ||
| ) |