Polyphase Game Engine
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ShaderNodes.h
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1#pragma once
2
4
5// --- Shader Output ---
7{
8public:
10 virtual void SetupPins() override;
11 virtual void Evaluate() override;
12 virtual const char* GetNodeTypeName() const override { return "Shader Output"; }
13 virtual const char* GetNodeCategory() const override { return "Shader"; }
14 virtual glm::vec4 GetNodeColor() const override;
15};
16
17// --- Vertex Position ---
19{
20public:
22 virtual void SetupPins() override;
23 virtual void Evaluate() override;
24 virtual const char* GetNodeTypeName() const override { return "Vertex Position"; }
25 virtual const char* GetNodeCategory() const override { return "Shader"; }
26 virtual glm::vec4 GetNodeColor() const override;
27};
28
29// --- Vertex Normal ---
31{
32public:
34 virtual void SetupPins() override;
35 virtual void Evaluate() override;
36 virtual const char* GetNodeTypeName() const override { return "Vertex Normal"; }
37 virtual const char* GetNodeCategory() const override { return "Shader"; }
38 virtual glm::vec4 GetNodeColor() const override;
39};
40
41// --- World Position ---
43{
44public:
46 virtual void SetupPins() override;
47 virtual void Evaluate() override;
48 virtual const char* GetNodeTypeName() const override { return "World Position"; }
49 virtual const char* GetNodeCategory() const override { return "Shader"; }
50 virtual glm::vec4 GetNodeColor() const override;
51};
Definition GraphNode.h:73
Definition ShaderNodes.h:7
virtual const char * GetNodeTypeName() const override
Definition ShaderNodes.h:12
virtual void SetupPins() override
Definition ShaderNodes.cpp:13
virtual void Evaluate() override
Definition ShaderNodes.cpp:21
DECLARE_GRAPH_NODE(ShaderOutputNode, GraphNode)
virtual const char * GetNodeCategory() const override
Definition ShaderNodes.h:13
virtual glm::vec4 GetNodeColor() const override
Definition ShaderNodes.cpp:26
Definition ShaderNodes.h:31
virtual void Evaluate() override
Definition ShaderNodes.cpp:56
virtual void SetupPins() override
Definition ShaderNodes.cpp:51
virtual const char * GetNodeTypeName() const override
Definition ShaderNodes.h:36
virtual const char * GetNodeCategory() const override
Definition ShaderNodes.h:37
DECLARE_GRAPH_NODE(VertexNormalNode, GraphNode)
virtual glm::vec4 GetNodeColor() const override
Definition ShaderNodes.cpp:62
Definition ShaderNodes.h:19
virtual const char * GetNodeTypeName() const override
Definition ShaderNodes.h:24
virtual void SetupPins() override
Definition ShaderNodes.cpp:33
virtual const char * GetNodeCategory() const override
Definition ShaderNodes.h:25
virtual void Evaluate() override
Definition ShaderNodes.cpp:38
virtual glm::vec4 GetNodeColor() const override
Definition ShaderNodes.cpp:44
DECLARE_GRAPH_NODE(VertexPositionNode, GraphNode)
Definition ShaderNodes.h:43
virtual glm::vec4 GetNodeColor() const override
Definition ShaderNodes.cpp:80
virtual const char * GetNodeCategory() const override
Definition ShaderNodes.h:49
virtual void Evaluate() override
Definition ShaderNodes.cpp:74
virtual const char * GetNodeTypeName() const override
Definition ShaderNodes.h:48
DECLARE_GRAPH_NODE(WorldPositionNode, GraphNode)
virtual void SetupPins() override
Definition ShaderNodes.cpp:69