17 virtual void Create()
override;
18 virtual void Destroy()
override;
20 virtual void Render()
override;
Definition ShadowMesh3d.h:6
virtual bool IsShadowMesh3D() const override
Definition ShadowMesh3d.cpp:44
virtual void GatherProperties(std::vector< Property > &outProps) override
Definition ShadowMesh3d.cpp:23
virtual void Render() override
Definition ShadowMesh3d.cpp:39
virtual void Create() override
Definition ShadowMesh3d.cpp:29
ShadowMesh3D()
Definition ShadowMesh3d.cpp:7
DECLARE_NODE(ShadowMesh3D, StaticMesh3D)
virtual void Destroy() override
Definition ShadowMesh3d.cpp:34
virtual const char * GetTypeName() const override
Definition ShadowMesh3d.cpp:18
virtual void GatherProxyDraws(std::vector< DebugDraw > &inoutDraws) override
Definition ShadowMesh3d.cpp:49
~ShadowMesh3D()
Definition ShadowMesh3d.cpp:13
Definition StaticMesh3d.h:12