Polyphase Game Engine
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ShadowMesh3d_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5#include "Engine.h"
6
8
11
12#if LUA_ENABLED
13
14#define SHADOW_MESH_3D_LUA_NAME "ShadowMesh3D"
15#define SHADOW_MESH_3D_LUA_FLAG "cfShadowMesh3D"
16#define CHECK_SHADOW_MESH_3D(L, arg) static_cast<ShadowMesh3D*>(CheckNodeLuaType(L, arg, SHADOW_MESH_3D_LUA_NAME, SHADOW_MESH_3D_LUA_FLAG));
17
18struct ShadowMesh3D_Lua
19{
20 static void Bind();
21};
22
23#endif