Polyphase Game Engine
Loading...
Searching...
No Matches
SignalBus_Lua.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
EngineTypes.h
"
4
5
#if LUA_ENABLED
6
7
#define SIGNAL_BUS_LUA_NAME "SignalBus"
8
9
struct
SignalBus_Lua
10
{
11
static
int
Subscribe(lua_State* L);
12
static
int
Unsubscribe(lua_State* L);
13
static
int
Emit(lua_State* L);
14
static
int
Clear
(lua_State* L);
15
16
static
void
Bind();
17
};
18
19
#endif
EngineTypes.h
RenderPassId::Clear
@ Clear
Engine
Source
LuaBindings
SignalBus_Lua.h
Generated by
1.9.8