Polyphase Game Engine
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SignalBus_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4
5#if LUA_ENABLED
6
7#define SIGNAL_BUS_LUA_NAME "SignalBus"
8
9struct SignalBus_Lua
10{
11 static int Subscribe(lua_State* L);
12 static int Unsubscribe(lua_State* L);
13 static int Emit(lua_State* L);
14 static int Clear(lua_State* L);
15
16 static void Bind();
17};
18
19#endif