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14#define SPHERE_3D_LUA_NAME "Sphere3D"
15#define SPHERE_3D_LUA_FLAG "cfSphere3D"
16#define CHECK_SPHERE_3D(L, arg) static_cast<Sphere3D*>(CheckNodeLuaType(L, arg, SPHERE_3D_LUA_NAME, SPHERE_3D_LUA_FLAG));
20 static int GetRadius(lua_State* L);
21 static int SetRadius(lua_State* L);