13#define SPRITE_ANIMATION_LUA_NAME "SpriteAnimation"
14#define SPRITE_ANIMATION_LUA_FLAG "cfSpriteAnimation"
15#define CHECK_SPRITE_ANIMATION(L, arg) CheckAssetLuaType<SpriteAnimation>(L, arg, SPRITE_ANIMATION_LUA_NAME, SPRITE_ANIMATION_LUA_FLAG)
17struct SpriteAnimation_Lua
19 static int GetAnimationName(lua_State* L);
20 static int SetAnimationName(lua_State* L);
21 static int GetMode(lua_State* L);
22 static int SetMode(lua_State* L);
23 static int GetFps(lua_State* L);
24 static int SetFps(lua_State* L);
25 static int GetLoop(lua_State* L);
26 static int SetLoop(lua_State* L);
28 static int GetFrameCount(lua_State* L);
29 static int AddFrame(lua_State* L);
30 static int ClearFrames(lua_State* L);
32 static int GetAtlasTexture(lua_State* L);
33 static int SetAtlasTexture(lua_State* L);
34 static int SetAtlasGrid(lua_State* L);
35 static int SetAtlasMargin(lua_State* L);
36 static int SetAtlasSpacing(lua_State* L);