Polyphase Game Engine
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SpriteAnimation.h File Reference
#include "Asset.h"
#include "AssetRef.h"
#include "glm/glm.hpp"
#include <string>
#include <vector>

Go to the source code of this file.

Classes

class  SpriteAnimation
 

Enumerations

enum class  SpriteFrameSourceMode : uint8_t { Discrete = 0 , AtlasGrid = 1 , Count }
 

Enumeration Type Documentation

◆ SpriteFrameSourceMode

enum class SpriteFrameSourceMode : uint8_t
strong
Enumerator
Discrete 
AtlasGrid 
Count