14#define STATIC_MESH_3D_LUA_NAME "StaticMesh3D"
15#define STATIC_MESH_3D_LUA_FLAG "cfStaticMesh3D"
16#define CHECK_STATIC_MESH_3D(L, arg) static_cast<StaticMesh3D*>(CheckNodeLuaType(L, arg, STATIC_MESH_3D_LUA_NAME, STATIC_MESH_3D_LUA_FLAG));
18struct StaticMesh3D_Lua
20 static int SetStaticMesh(lua_State* L);
21 static int GetStaticMesh(lua_State* L);
23 static int SetUseTriangleCollision(lua_State* L);
24 static int GetUseTriangleCollision(lua_State* L);
26 static int GetBakeLighting(lua_State* L);