Polyphase Game Engine
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StaticMesh3d_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5#include "Engine.h"
6
8
11
12#if LUA_ENABLED
13
14#define STATIC_MESH_3D_LUA_NAME "StaticMesh3D"
15#define STATIC_MESH_3D_LUA_FLAG "cfStaticMesh3D"
16#define CHECK_STATIC_MESH_3D(L, arg) static_cast<StaticMesh3D*>(CheckNodeLuaType(L, arg, STATIC_MESH_3D_LUA_NAME, STATIC_MESH_3D_LUA_FLAG));
17
18struct StaticMesh3D_Lua
19{
20 static int SetStaticMesh(lua_State* L);
21 static int GetStaticMesh(lua_State* L);
22
23 static int SetUseTriangleCollision(lua_State* L);
24 static int GetUseTriangleCollision(lua_State* L);
25
26 static int GetBakeLighting(lua_State* L);
27
28 static void Bind();
29};
30
31#endif